In a post-civil war America, you are the judge, jury, and executioner. Stuck between two warring factions, you have to choose whether to keep your morals or keep your head. You will judge misunderstood innocents and murderous psychopaths, but the decisions you make might not be what you expect.

Active Development: As of now there are only a limited number of defendants, but I am constantly working on more and updating the game file with them!

Updated 2 days ago
Published 3 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorA.B. Moss
GenreInteractive Fiction
Tags2D, Alternate History, Dark, Meaningful Choices, Minimalist, Mouse only, Singleplayer, Story Rich, Twine, War
ContentNo generative AI was used

Comments

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(1 edit)

A rather interesting concept, although I wish the player notified clearly on how their decision had changed the faction reputation. There are also some cases which is rather confusing. Like when a Stars defendant cut a fueled line and the reason is that the vehicle is going to hit the Brandilites. Executing said defendant increases Brandilite reputation for some reason. I think it would be better if there a line explaining how the decision influenced the reputation. 

Also, when the prompt to fix your reputation comes out it, I think its better if player know which of the factional reputation we're fixing.

I find it to be a little funny that the choice is a binary spare or execute. I don't know if sparing here also includes punishments that are not capital punishment. Perhaps its better for the choice to be either charge the defendant with a crime or not, if you're going to keep the binary.

Thanks for your feedback! It's funny you mention the fuel line case, that one and a couple others sort of stood out to me when I made this, so I'll definitely do some tweaking. I've also thought about adding something between spare and execute, I just need to figure out how that'd affect the game. Thanks for playing!